Preferred Skills: Coding and data management skills, experience with creating gaming pl atforms, Blender, OpenDS, Roadrunner, and ArcGIS – CityEngine skills Specific Skills: Virtual world creation, programming, coding, data management Leadership roles are available in the lab, and experienced students will be a natural fit for these positions as their knowledge grows over time. įirst – year undergraduates through masters graduate students are welcome to apply, and all will be encouraged to stay on the team for more than the two – semester minimum. Each of the subteams has a student team leader that reports to the faculty PI s.
The teams are flexibly structured to enhance creativity and opportunity for student growth. This t eam has flexible sub – teams that allow students to deepen their learning. For those working on the motion base, the lab is located at the UMTRI Building on North Campus, 2901 Baxter Road. In addition, subteams meet by themselves about once per week at a time of their choosing, with each subteam deciding if they want to meet in person, virtually, or some combination, which we have done since March 2020. To accommodate team members in other time zones who can only participate virtually, our MDP team meets Mondays at 9:00 pm – 10:00 pm ET using Zoom as well as in-person. The team will communicate how the simulator works via technical documentation as well as innovative video and audio summaries.
In addition, by improving an integrated hardware – software system, students will learn software to support virtual reality, build prototypes, and conduct experime nts with users of software/hardware to validate ease of use and functional requirements. Our team will build virtual roadways and scenarios suitable for simple exper iments we will create virtual worlds that can be explored in the simulator, starting locally.
The goal of this project is to build a n easy – to – use driving simulator platform through the creative use of free software (e.g., OpenDS, Roadrunner ), simple hardware, and student creativity to develop a driving simulator suitable to support research on driver distraction, driver workload, and driver interfaces for partially – automated vehicles. However, many driving simulators are too expensive to purchase, too complex to use, take too long to program, and sometimes lack the desired functional characteristics. Assessments are performed both in real vehicles and in driving simulators. Motor vehicles must be safe and easy to use.